
Debuff Duration: 7s ⇒ 7s (+7s per stack).Improve VFX to be less opaque, since it will always be near the Teleporter.Now also places a Warbanner when activating the Teleporter.Now properly reduces damage from environmental effects.Now also heals for 5% (+5% per stack) of maximum health.Now also heals for 2% (+2% per stack) of maximum health.No longer has -75% damage falloff at the edge of the blast.Third hit of the combo now grants ‘Regenerate’ buff.Regenerate for 10% health over 0.5 seconds.Can now be canceled mid-attack by both Whirlwind and Rising Thunder.The second and third hit of the combo can no longer be started in the middle of other attacks.Striking an Exposed target reduces all cooldowns by 1 second and deals an additional +350% base damage.Base Regeneration: 2.5 health / second ⇒ 1 health / second.Now fires in a consistent corkscrew pattern.No longer has an initial shotgun of 6 nails.Now behaves like a rocket instead of a grenade.Now charges after firing, rather than before.Keywords are just words to describe common repeated behavior without explaining it every time. Melee skills will now ‘hold’ you in the air better at high attack speeds.Melee skills will now scale hitpause duration with attack speed – since the pause when hitting enemies were static, melee characters actually scaled poorly with attack speed.Melee skills will now perform more consistently at high attack speeds.Mobility skills are now considered ‘sprinting’, scaling with sprint speed multipliers and also sprinting after use.
RISK OF RAIN 2 NOTES UPDATE
Update OSP logic so it still triggers if you receive multiple sources of damage in the same frame that go past OSP values, i.e Malachite Lesser Wisps.Now is subtracted via Curse (Shaped Glass, Artifact of Glass, etc), i.e a curse of 10% will remove OSP entirely.Now has a lingering 0.1s duration when activated.The threshold for OSP is now displayed on the healthbar with a faint graphic.The goal is to fix inconsistencies – and make it actually protect you from one-shots – while also fixing some abuse cases with curse. This is a bit of a sanity check, and shouldn’t dramatically change the difficulty. Our goal is for players to be more engaged with the game – what we don’t want is for the game to be suddenly much easier. Developer Notes: In this update, we’ve buffed a ton of items – and also given players way more agency over the way a run progresses.Increased difficulty rate over time for all difficulties by +10%.This affects both enemies and players, and is a huge change for how bleeds will work. Bleeds now refresh all existing bleed durations on that target.New Monster Lore Entry: Clay Dunestrider.



Added 7 Items and 3 Equipment to the game.New Track: You’re Gonna Need a Bigger Ukulele.The game now includes an intro cutscene!.The game now includes a proper ending, with credits and cutscene.
